Description
Watch as your students explore ideas to create robots that can wave at you, inspired by lemurs, or jump over high fences, inspired by kangaroos. This easy-to-use product is the perfect addition to centers and will have your students inventing and creating in no time. They can also use plants as inspiration. Creating a growing green robot is an engaging challenge.
This resource is perfect if you want something exciting for a project-based learning unit. It includes a lesson plan that will guide you through the process of using biomimicry and STEAM activities. The aim is to inspire students to ask questions, study animals, and use creative thinking to design robots.
Robots capture children’s imagination. Self-driving cars, robot bees that pollinate flowers, and jumping kangaroo robots may be part of our future. With robots, children can learn to explore dreams and use these dreams to solve problems.
These activities are fun and engaging. And a great brain workout!
Think Dive is built on a simple idea: a handful of curiosity + a bucket of imagination = learning that sticks. Every resource is designed to spark original thinking in young minds.
Format: PDF (US Letter size — A4 available upon request).
Questions or requests? Contact: maliasa@live.com
#biomimicry #animals #nature #projectbasedlearning #NGSS #robot #steam #growingrobot #greenrobot #sustainability #stem #digitalactivities #grade1 #grade2 #grade3
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Products in this bundle (2)
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Innovative Growing Robots Project | Unique Biomimicry Design ActivitiesUnleash Creativity with Plant-Inspired Growing Robots! Dive into the innovative world of green robots inspired by the fascinating growth patterns of plants. While plants may seem sessile and immobile, their unique growth mechanisms can revolutionize how we design robots! Challenge your students to ex
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Unique STEAM Robot Activities | Inspiring Biomimicry Design ProjectsUnique STEAM Robot Activities | Inspiring Biomimicry Design ProjectsThis easy-to-use product is the perfect addition to classroom science centers, enabling your students to start inventing and creating quickly! This unique resource leverages thought-provoking questions to inspire research into vario
Standards
- NGSS K-LS1-1
- Use observations to describe patterns of what plants and animals (including humans) need to survive.
- NGSS K-2-ETS1-1
- Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.
- NGSS K-2-ETS1-2
- Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.
- NGSS 3-5-ETS1-1
- Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.
- NGSS 3-5-ETS1-2
- Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.
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