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Survival Escape Room + Project-Based Novel Study for Lost on a Mountain in Maine

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Description

Donn Fendler spent nine days lost on Mount Katahdin in 1939. This bundle makes sure your students never forget it.

Get two complete, complementary resources for teaching Lost on a Mountain in Maine by Donn Fendler, paired into one cross-curricular unit that takes students from literary analysis all the way to hands-on wilderness survival challenges. Whether you're reading the book, watching the 2024 film, or both, this bundle covers it all for grades 3-12.

Resource 1: "Lost on a Mountain in Maine" Cross-Curricular Novel and Movie Study

A deep-dive companion guide for Donn Fendler's true survival story, covering literature, geography, history, and media literacy in one printable PDF.

  • Key themes: resilience, survival, decision-making
  • Vocabulary and comprehension for grades 3-12
  • Character analysis of Donn Fendler, his family, and the search and rescue team
  • Book vs. 2024 film comparative analysis (media literacy and dramatization vs. historical accuracy)
  • 10 differentiated projects and simulations, scaled by grade band
  • Geography and map skills activities
  • Topography lessons to understand Maine and Mount Katahdin
  • GPS vs. 1930s navigation technology comparison
  • Connects directly to a 50 States study, Maine history units, and Great Depression era studies

Resource 2: "Lost on Katahdin" Survival Escape Room (Book Companion for "Lost on a Mountain in Maine")

A print-and-play escape room that puts students on the rescue team, solving 7 wilderness survival challenges to bring Donn home. No tech, no locks, no complicated setup.

  • Puts students in Donn's shoes!
  • 7 challenges rooted directly in events from the book: summit decisions, survival pack building, weather safety, navigation, wilderness first aid, rescue signaling, and plant identification
  • Includes Penobscot plant knowledge and historical wilderness context
  • Full facilitator guide with answer key, differentiation options, and extension activities
  • Physical props, role-play, and branching adventure options for extra engagement
  • Runs 45-60 minutes for individuals or groups of up to 6
  • Grades 3-8, with simplified options for younger learners and research extensions for older students

Most Lost on a Mountain in Maine resources stop at comprehension questions. This bundle builds genuine skills: reasoning through survival decisions, analyzing a historical memoir vs. a Hollywood film, and thinking critically about what it actually takes to survive nine days in the Maine wilderness. Students walk away having really lived this story, not just read it.

Perfect for: Homeschool families and co-ops, classroom ELA and social studies, Maine state history units, 50 States studies, Baxter State Park and Mount Katahdin learning, scout groups, outdoor education programs, adventure novel studies, survival and wilderness units, summer learning programs, and emergency preparedness lessons.

Grades: 3-12 | Format: Two printable PDFs | Subjects: Literature, Geography, US History, STEM, Outdoor Education, Media Literacy

Keywords this bundle serves well: Lost on a Mountain in Maine novel study, Donn Fendler activities, Mount Katahdin homeschool, Maine history unit, wilderness survival lesson plan, Lost on a Mountain in Maine book companion, survival escape room for kids, 50 states study Maine, 1930s American history, adventure novel study grades 3-8, outdoor education printables, Baxter State Park curriculum, search and rescue simulation, homeschool New England history.

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Meet the Seller

Where learning takes root through project-based learning

Differentiated project based curriculum for a K through 12 learners. Perfect for classroom or homeschool use as every unit is flexible, rigorous, and fun!

New Hampshire

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